Case file 4.20 An original game and product system

TOKEMONClear theBlacklist.

Build the joint. Break their authority. Burn the record.

21+ADULT
CONCEPT
Open the file

A game. A product line. A revision of the record.

Scotty enters a world where every cannabis strain has been blacklisted, proper rolling materials are contraband, and prohibition's architects control the historical record.

Chronic gives him one starter strain, one ignition device, and a page torn from a Bible. Scotty must recover the strains, improve his roll, defeat the authorities, and burn the Blacklist itself.

01

Choose a strain

Your companion determines abilities, strengths, weaknesses and status effects.

02

Build your roll

Paper, ignition, grind and infusion create the loadout for every encounter.

03

Clear the list

Reduce the enemy's authority before the burning joint reaches the roach.

Four fictional Blacklist Blunts rolling-paper editions arranged on an archival evidence desk

Defeat the authority.
Unlock the edition.

Every historical boss becomes a collectible Blacklist Blunts booklet, connecting the game's campaign directly to a premium physical product.

Enter the battle system ↘

Authority
versus burn.

Every encounter is a race. Reduce the enemy's authority before Scotty's joint reaches the roach.

Gameplay concept showing a cannabis-strain companion attacking a prohibition boss made from redacted government records
Concept frame The Blacklist weaponizes the official record.

The gear is the strategy.

Each component controls a different part of the encounter. The strain supplies the abilities. The paper determines how long Scotty can stay in the fight. The device sets the opening move. The grind controls the strength of everything that follows.

Enemy conditionAuthority
68%
Player resourceBurn
41%

Reach zero authority first. The roach is the clock.

01 / Companion

Strain

Abilities, strengths, weaknesses and status effects.

02 / Clock

Paper

Burn time, durability and total available turns.

03 / Opener

Ignition

Reliability, heat and the first move of the encounter.

04 / Charge

Infusion

A stored special attack earned through the grinder.

From desperation
to domination.

The joint is the player's visible level. Every victory recovers a better material and adds time, stability or power to the next battle.

  1. 01

    Bible page

    Contraband tutorial gear

    12 sec
  2. 02

    Rolling paper

    Clean, dependable burn

    24 sec
  3. 03

    Hemp paper

    Longer tactical window

    36 sec
  4. 04

    Blunt wrap

    Durability under attack

    48 sec
  5. 05

    Infused blunt

    Full special-move charge

    60 sec

Clear the Blacklist.

The bosses are historical systems given a face. Each uses the weapon it brought to the culture, then becomes the paper edition unlocked by its own defeat.

Restricted fileBL-001

19th century

Victorian Morality

Weapon
Institutional shame
Battle effect
Disables abilities judged improper and narrows the player’s available moves.
Edition unlocked
Unbleached rolling paper
Target identified

Sticky grinder.

A sticky strain triggers the power-click round. Break the initial resistance, establish the rhythm, refine the grind and collect enough kief to unlock the infusion attack.

Current stageSticky
Kief catcher0%

Tap or press the grinder to turn it.

The game sells the edition. The edition extends the game.

01

Play

Enter a historical chapter and identify the system controlling it.

02

Defeat

Reduce the boss's authority before the joint reaches the roach.

03

Unlock

Release that authority's Blacklist Blunts paper edition.

04

Scan

The physical booklet returns a cosmetic and historical case file to the game.

Chronic sees

A way to confront the people who distorted cannabis history.

Experience. Education. Reclamation.

Scotty sees

Characters, levels, collectibles and scalable intellectual property.

Language. Systems. Product.

Their disagreement is the commercial engine.